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You may not turn around when voting, but you may (try to) point at any player (the other players will determine who you pointed at).Įven though your group of players might be very comfortable using the Doppelganger with the original One Night Ultimate Werewolf roles, we suggest that you play with the new roles without the Doppelganger before playing with her. You may still speak, but you may not look at the other players or the cards and tokens. You must turn your chair, body, and face away from the other players. You may use hand motions, sign language, etc. If a Werewolf and you both die, both you and the village team wins. If you die, the werewolf team cannot win. You are now a Villager, with no special abilities. You may choose to include only some of the Ar- tifacts instead of all of them, based on your per- sonal preference. However, you often can't be sure if your card was changed but if it was, the token overrides that.ĭuring setup, all of the Artifact tokens should be placed face down and shuffled, and the stack of face-down Artifact tokens should be placed near the center cards so the Curator can easily reach them. However, they may say anything about that token that they want to: they may say what it actually is, they may lie, etc.Īll Artifact tokens override the card they are placed on the Artifacts that change your role also take away any special power you might have at the end of the game (for instance, if your card is the Bodyguard and you receive the Brand of the Villager, the person you point at gets a vote and is not protected, because you are a Villager and not a Bodyguard anymore).Īrtifact tokens that change a player's role also remove the Hunter's power and Tanner's winning condition if the token owner had one of those cards.Ī token that is the same as your card (for instance, receiving a Claw of the Werewolf token on top of your Werewolf card) doesn't really do anything. When the night phase is over, any player with an Artifact token on his card must immediately secretly look at his token.Ī player with an Artifact token may not show that token to anyone else. There are different Artifact tokens that can be placed on any player's card by the Curator. While the Drunk's power is normally mandatory, a shield on the Drunk's card prevents the Drunk from using his power.ĭuring setup, a shield token should be placed near the center cards so the Sentinel can easily reach it. The Sentinel's shield prevents the Witch, Robber, Drunk, and Insomniac from viewing or moving their own card (if it is shielded). That card may not be viewed or moved, and may not have an artifact placed on it. The Sentinel wakes up and may place a shield token on any, player's card except his own. If you're a One Night Ultimate Werewolf veteran, add a few of the Daybreak roles to each game until you become comfortable with them. This section describes all of the roles in Daybreak, and also explains how they interact with roles from the original One Night Ultimate Werewof game.įor the roles below, "Werewolf" includes the Alpha Wolf, Mystic Wolf, and Dream Wolf. Fortunately, the village has all sorts of amazing roles to help them figure out who those werewolves are Components In One Night Ultimate Werewolf Daybreak, there's been an outbreak of werewolves in your town, and all of them have special powers.